Pedal UP! Game Concept Artwork

Some examples of character and environment conceptual artwork that was done for the mobile game "Pedal UP" from

Derailleur Interactive.

Links to the game can be found on the website at http://pedalupgame.com/

 
ScreenSplash_Revised_Logo_001
GO! Trials Character Concept
GO! Trials Concept
GO! Trials Environment Concept
GO! Trials Character Concept
GO! Trials Environment Concept
GO! Trials Environment Concept
GO! Trials Environment Concept
GO! Trials Environment Concept
GO! Trials Environment Concept
GO! Trials Environment Concept
BikeTrialConcept_001
GO! Trials Environment Concept
Group_Photo_002
GO! Trials Character Concept
HeadIcons_All
KrakowUCIPainting
GO! Trials UI/Menu Concept

Creature concepts

Here are some creature concepts done during my time in the Trixter art department.

 

Click the thumbnail to see the full images.

Personal work

A collection of artwork from personal projects. Click the large image to see it in full.

InClassProject03
Paludal Universe

Paludal is a universe that I have been creating on my own about a swamp planet inhabited by creatures who live on the overgrown local fauna.

TortRider2
LandscapeThumbnailColor_Final
Palaiss_birth
Poryphorio_01
SeaLeatherback
Blob_001
Slug_002
Zbrush Terratoise
Zbrush Terratoise
Beatboard
MidwifeToad001
Paludal Silhouettes revised
Feature film development
Here is some development that I did at Trixter from a small sequence we had on Sonic the Hedgehog. It ultimately ended up on the cutting room floor.

Being the lead character animator for Trixter on Guardians of the Galaxy 2 came with a lot of creative input. We often were pitching ideas to the client and to the other departments of what we wanted to do in our sequences. Here's a few drawings and illustrations that were used to either pitch ideas or help character development for the animation team.

 

Click the thumbnail to see the full images.

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